Tag Archives: music

The sound of Disposable Heroes

DFB_blgGuest blog: composer David F Burrows on writing the music for Disposable Heroes

This is an updated version of a post that originally appeared on this blog on 22 September 2015 – you can now listen to and purchase the full Disposable Heroes soundtrack at davidfburrows.bandcamp.com – or get the album free when you buy the game on Steam!

Each time Evilized Games’ Ben Aprigliano unveils his latest idea it always quickly develops into an exhilarating rollercoaster ride of creativity and comedy. The pace at which it builds is truly impressive, and it always grows and develops beyond recognition in even just the comparatively short time I get to work on the project.

An ever-present feature of Evilized productions is a penchant for pitting tragic characters against seemingly insurmountable circumstances; trapping hapless protagonists in some grossly diabolic environment with a series of either deadly foes or devilish machines – frequently both – to avoid and evade.

In Disposable Heroes you have the same set of ingredients but – in my personal opinion – this is the man’s finest work to date. It’s got everything you would expect from an Evilized Games title; it’s powerful, it’s high-octane, stylish, bold and confident yet wonky and bizarre, full of charm and imagination and – of course – laced with cheeky, irreverent humour.

KkdiLu_W

I always enjoy playing the games Ben makes – even in their early forms – but in the case of Disposable Heroes I was absolutely, completely, utterly hooked, and indeed remain so to this day. With its addictive gameplay and delightful characters in a charming, stick-man cartoon world, I think this one has the potential to be very popular.

So, eulogy over, how do we tend to get going from the perspective of the music? After the initial discussions about a project, my first (ideal) step in working with any developer is always to play through the game, to immerse myself in the world they have created, to get the feel for what’s going on. That’s not always possible of course but in this instance it certainly helped to align the aural experience with the on-screen action.

DEMONIC_TANK

The characters in a game really help set the scene from a music perspective, and the characters in Disposable Heroes – the good guys and the bad guys – are fabulous. Of course, these guys think they’re the greatest however ambition in this case sadly falls far short of ability, and the whole ‘village idiot’ thing really helped in deciding on the style and tone of the music. It had to be essentially serious and dramatic (‘playing it straight’, if you will) in order to convey a sense of an epic adventure, but also it could never take itself too seriously and in fact, for me, at any rate, the ‘serious’ bits help to make the inherent self-deprecation all the more effective.

Whether it’s the Orc, who is perpetually desperate to help but ultimately utterly useless; The Gladiator, who wants everyone to think he is both mighty and courageous, whereas in fact his bombastic bravado conceals a crippling cowardice that will result in him always putting himself behind his comrades when there’s a battle on; The Wizard, who expends far too much time and energy berating the others for their lack of knowledge of scientific formulae, or the Princess who believes herself to be above being seen with any of the rest of them, their ‘perception of self’ for me doesn’t quite reflect reality, and it was this kind of fantastical feeling I wanted to convey with the main theme and interludes.

Mine 1280When trying to find the sound for Heroes it was clear from an early stage that we were looking at something along the lines of ‘Robin Hood – Prince of Thieves’, only drawn in Crayola. That’s why you’ve got this pantomime, mock heroic approach. It’s got to be larger than life but also a little but wayward and silly, and the theme tune is a good example of what I was trying to achieve.

It is certainly fair to say that the characters and the environment have helped – even encouraged – the music to be rumbunctious yet awkward, full of drama but laced with melodrama, bold yet relentlessly sticky-outy.

Meet_Heroes_Orc

To my mind it represents the swashbuckling nature in which the Heroes throw themselves senselessly into the diabolic challenges that confront them.

From the opening market scene to the castle and beyond, I was happy with how it was all beginning to take shape, content with how the theme music partnered with the on-screen action.

Indeed, the theme music seemed to work so well with the adventure that I thought the job was mostly done however as the game grew beyond all initial scope, with more levels and concepts added, including a series of mini-games, it became clear that the list of tracks would need to increase significantly too, to keep things fresh and suitably entertaining. What was originally set to be a fairly straightforward three or four track job has since developed into what is now a 12 tune soundtrack running to almost 20 minutes.

Aside from that of course, frequently in games, a shift in the music – even if only at a subconscious level – signifies the extent of progress in the game, so the soundtrack needs to be as deep and layered as the game itself.

In addition to helping out with sound FX (an intriguing list ranging from ogre moans, rat squeaks and mobility scooters to horse whinnies, pig grunts and fart noises) working with Ben on the voice parts was pretty fun too, from writing the dialogue to finding the right actors. What it does mean is that we’ve now got a whole load of things in there that are designed to add to the characters’ personalities, the overall humour of the game and particularly the 2 player experience. You can read more about the process of doing the voice parts here.

Minigames

A wonderful feature of Disposable Heroes is the minigames that you find, a break from the top-down style of the core levels, each of which pits you against new challenges; from the collapsing castle to a trebuchet assault.

mugged_off

I certainly was of the opinion that the minigames should have their own themes, so that’s what they’ve got, and they were a lot of fun to make. There’s one to match each of the five minigames that you encounter amidst the 70 or so main levels.

From the tentative, awkward steps of ‘Eine Kleine Knight Music‘ which accompanies the part where a section of the castle is collapsing, to time travel to Planet Earth in the year 1995, from the falling tune right through to the drama of the trebuchet level towards the end, I’ve aimed to reflect the identity of each mini level in musical form.

Time-travel 1280

This is where knowing the game inside out (and, wherever possible, the workings of the mind of its creator) helps in knowing how far you can push things. For example, some might have opted to pay homage to medieval themes but having made the buccaneering Disposable Heroes theme, I was keen to play around with some musical styles – the level where you travel to 1995 was a no-brainer (a bit like the Heroes themselves you could say…) and gave me an opportunity to revisit the music of my ‘youth’, but for some reason the first time I ever saw the minecart chase I knew it had to have a hillbilly bluegrass tune. That was quite a challenge to make, given that I neither own nor play the banjo (it’s one of those instruments that digital audio never seems quite to be able to replicate in as authentic a manner as I would like), but I think I got away with it.

After six months in development in Early Access, the game now has its full launch on 23 March 2016 so it’s an exciting time – I hope you enjoy the game and I hope that the soundtrack provides a fitting accompaniment to the wacky world of the Disposable Heroes. As you may have seen, the game has been selected to appear in the Leftfield Collection lineup at this year’s EGX Rezzed, so I am hoping to trot on into town with Ben and some of the team to meet gamers at the expo in April.

You can listen to and purchase the full soundtrack at davidfburrows.bandcamp.com. I believe Ben is making the full soundtrack available for free as DLC to everyone who buys the game, so if you’re planning on getting hold of a copy, go via the Steam store for this extra Brucey bonus.

You can find David Burrows on Twitter @davidfburrows

Want to know more about Disposable Heroes? Follow us on Twitter and like us on Facebook to keep up with the latest news!

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Get your first look..!

Make some room in your life for The Princess, The Gladiator and The Wizard and – yes – The Orc as we prepare to tell you about a land; forgotten by many, about darkness and magical potions, about kings and queens, demons, witches, zombies, elves and fat babies; about castle assaults, mine-cart chases, maps, and time travel; about idiots, evil deeds, heroic music – and more idiots…

You can find Evilized Production’s stand at First Look Festival Indie Gallery (booth I-18) this Saturday and Sunday (10 & 11 October) at Jaarbeurs in Utrecht, the Netherlands.

Come & play Disposable Heroes on our retro arcade machine!

Come & play Disposable Heroes on our retro arcade machine!

I just love it when a plan comes together… not that it is my specialty… trust me, it is not!

But I surround myself with people who plan, schedule and create for a living.

I would like to thank all of them; everyone who has helped to get Disposable Heroes to this stage; a huge thank you to my dear friends and family who will help me this weekend – you guys are the greatest!

Thank you to Disposable Heroes composer David Burrows, with whom I have been working for several years now and who has also chipped in with valuable words of support and advice – and for his unshakeable trust in me and my games.

Thank you to my wonderful girlfriend Daisy who is responsible for the ‘planning and scheduling’ part of this event, and of course thank you to my amazing daughter Zoë who keeps me up all night so I can ‘create’… Let’s rock!

Come and talk to us, play Disposable Heroes on our fabulous retro-style arcade machine, maybe win yourself a t-shirt – and have a cupcake!

A cake I ate earlier

A cake I ate earlier…

See you at First Look Festival 2015!

Ben Aprigliano

Game Designer – Evilized Productions

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Disposable Heroes launch!

TINT

Disposable Heroes is now available from Steam

We made it! With your help, the Disposable Heroes have survived 30 days of being bounced around the world and are now whizzing their way back to their own dimension.

Every day in September we brought you the chance to win Disposable Heroes t-shirts and the ultimate prize of your very own Disposable Heroes models to keep for all eternity!

It’s been quite an adventure as the Heroes have been flung from one corner of Planet Earth to the next in their quest to reach Tintagel – and the portal back to their home world.

WHERE IN THE WORLD HAVE THE DISPOSABLE HEROES BEEN..?

We’re delighted to be able to say that Disposable Heroes is now available from Steam.

We’re releasing it in Early Access with a very deliberate aim to get feedback and input from gamers across the globe on how the game should continue to be developed.

It’s a very exciting time for us; in the meantime please do join our Steam community hub to play a role in the next part of the journey!

You can also follow us on Twitter and like us on Facebook to keep up with the latest Disposable Heroes news.

YESTERDAY’S LOCATION… WEDNESDAY 30 SEPTEMBER 2015

Heroes_Day30

Yesterday’s location was the Royal Crescent in Bath, Somerset, England. The winner of the final Where in the World Disposable Heroes t-shirt is RetheBear, whose entry, together with all correct entries from the month go into the Grand Prize Draw – which will take place later today to win the one-of-a-kind Disposable Heroes models.

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Where in the World..? Day #25

Heroes_Day25

Every day in September we are offering you the chance to win Disposable Heroes t-shirts and the ultimate prize of your very own Disposable Heroes models to keep for all eternity!

The Heroes have fallen into a portal by accident and need your help to get back home to their world – but due to the vagaries of portal travel they can only make one leap per day.

Just tell us where the photo above shows they are by midnight UTC tonight (Friday 25 September 2015) and we’ll enter you into the daily draw to win a t-shirt.

All correct entries will also go into the grand draw to win the models themselves with the overall winner to be announced here on launch day, 1 October 2015.

Entries can be made in the comment section below this post or via our Twitter or Facebook pages.

Get yourself a bonus entry by retweeting the day’s tweet or by giving us a like on Facebook.

Follow us on Twitter and like us on Facebook to keep up with the latest Disposable Heroes news!

YESTERDAY’S LOCATION… THURSDAY 24 SEPTEMBER 2015

Heroes_Day24

Yesterday’s location was Penang, Malaysia. All correct entries go into the Grand Prize Draw – along with every other correct entry from the month so far – which will take place on 1 October to win the one-of-a-kind Disposable Heroes models.

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Where in the World..? Day #23

Heroes_Day23

Every day in September we are offering you the chance to win Disposable Heroes t-shirts and the ultimate prize of your very own Disposable Heroes models to keep for all eternity!

The Heroes have fallen into a portal by accident and need your help to get back home to their world – but due to the vagaries of portal travel they can only make one leap per day.

Just tell us where the photo above shows they are by midnight UTC tonight (Wednesday 23 September 2015) and we’ll enter you into the daily draw to win a t-shirt.

All correct entries will also go into the grand draw to win the models themselves with the overall winner to be announced here on launch day, 1 October 2015.

Entries can be made in the comment section below this post or via our Twitter or Facebook pages.

Get yourself a bonus entry by retweeting the day’s tweet or by giving us a like on Facebook.

Follow us on Twitter and like us on Facebook to keep up with the latest Disposable Heroes news!

YESTERDAY’S LOCATION… TUESDAY 22 SEPTEMBER 2015

Heroes_Day22

Yesterday’s location was the Taj Mahal, in Agra, India. The winner, plucked from a bulging hat today was Chelsea Preston, whose entry – along with every other correct entry from the month so far – goes into the Grand Prize Draw which will take place on 1 October to win the one-of-a-kind Disposable Heroes models.

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Making the Disposable Heroes Soundtrack 

DFB_blgGuest blog: composer David F Burrows on writing the music for Disposable Heroes

Each time Evilized Games’ Ben Aprigliano unveils his latest idea it always quickly develops into an exhilarating rollercoaster ride of creativity and comedy. The pace at which it builds is truly impressive, and it always grows and develops beyond recognition in even just the comparatively short time I get to work on the project.

An ever-present feature of Evilized productions is a penchant for pitting tragic characters against seemingly insurmountable circumstances; trapping hapless protagonists in some grossly diabolic environment with a series of either deadly foes or devilish machines – frequently both – to avoid and evade.

In Disposable Heroes you have the same set of ingredients but – in my personal opinion – this is the man’s finest work to date. It’s got everything you would expect from an Evilized Games title; it’s powerful, it’s high-octane, stylish, bold and confident yet wonky and bizarre, full of charm and imagination and – of course – laced with cheeky, irreverent humour.

OMG_pitchfork_demonsI always enjoy playing the games Ben makes – even in their early forms – but in the case of Disposable Heroes I was absolutely, completely, utterly hooked, and indeed remain so to this day. With its addictive gameplay and delightful characters in a charming, stick-man cartoon world, I think this one has the potential to be very popular.

So, eulogy over, how do we tend to get going from the perspective of the music? After the initial discussions about a project, my first (ideal) step in working with any developer is always to play through the game, to immerse myself in the world they have created, to get the feel for what’s going on. That’s not always possible of course but in this instance it certainly helped to align the aural experience with the on-screen action.

Garden 1280

The characters in a game really help set the scene from a music perspective, and the characters in Disposable Heroes – the good guys and the bad guys – are fabulous. Of course, these guys think they’re the greatest however ambition in this case sadly falls far short of ability, and the whole ‘village idiot’ thing really helped in deciding on the style and tone of the music.

Whether it’s the Orc, who is perpetually desperate to help but ultimately utterly useless; The Gladiator, who wants everyone to think he is both mighty and courageous, whereas in fact his bombastic bravado conceals a crippling cowardice that will result in him always putting himself behind his comrades when there’s a battle on; The Wizard, who expends far too much time and energy berating the others for their lack of knowledge of scientific formulae, or the Princess who believes herself to be above being seen with any of the rest of them, their ‘perception of self’ for me doesn’t quite reflect reality, and it was this kind of fantastical feeling I wanted to convey with the main theme and interludes.

Mine 1280When trying to find the sound for Heroes it was clear from an early stage that we were looking at something along the lines of ‘Robin Hood –Prince of Thieves’, only drawn in Crayola.

That’s why you’ve got this pantomime, mock heroic approach. It’s got to be larger than life but also a little but wayward and silly, and the theme tune is a good example of what I was trying to achieve.

Ot is certainly fair to say that the characters and the environment have helped – even encouraged – the music to be rumbunctious yet awkward, bold yet relentlessly sticky-outy.

Meet_Heroes_Orc

To my mind it represents the swashbuckling nature in which the Heroes throw themselves senselessly into the diabolic challenges that confront them.

From the opening market scene to the castle and beyond, I was happy with how it was all beginning to take shape, content with how the theme music partnered with the on-screen action.

Indeed, the theme music seemed to work so well with the adventure that I thought the job was mostly done however as the game grew beyond all initial scope, with more levels and concepts added, including a series of mini-games, it became clear that the list of tracks would need to increase significantly too, to keep things fresh and suitably entertaining. Indeed, what was originally set to be a fairly straightforward three or four track job has since developed into what is now a 10 tune soundtrack.

Aside from that of course, frequently in games, a shift in the music – even if only at a subconscious level – signifies the extent of progress in the game, so the soundtrack needs to be as deep and layered as the game itself.

Working with Ben on the voice parts was pretty fun too, from writing the dialogue to finding the right actors. What it does mean is that we’ve now got a whole load of things in there that are designed to add to the characters’ personalities, the overall humour of the game and particularly the 2 player experience. You can read more about the process of doing the voice parts here.

Minigames

A wonderful feature of Disposable Heroes is the minigames that you find, a break from the top-down style of the core levels, each of which pits you against new challenges; from the collapsing castle to a trebuchet assault.

mugged_off

I certainly was of the opinion that the minigames should have their own themes, so that’s what they’ve got, and they were a lot of fun to make. There’s one to match each of the five minigames that you encounter amidst the 70 or so main levels.

From the tentative, awkward steps of ‘Eine Kleine Knight Music’ which accompanies the part where a section of the castle is collapsing, to time travel to Planet Earth in the year 1995, from the falling tune right through to the drama of the trebuchet level towards the end, I’ve aimed to reflect the identity of each mini level in musical form.

Time-travel 1280

This is where knowing the game inside out (and, wherever possible, the workings of the mind of its creator) helps in knowing how far you can push things. For example, some might have opted to pay homage to medieval themes but having made the buccaneering Disposable Heroes theme, I was keen to play around with some musical styles – the level where you travel to 1995 was a no-brainer (a bit like the Heroes themselves you could say…) and gave me an opportunity to revisit the music of my ‘youth’, but for some reason the first time I ever saw the minecart chase I knew it had to have a hillbilly bluegrass tune. That was quite a challenge to make, given that I neither own nor play the banjo (it’s one of those instruments that digital audio never seems quite to be able to replicate in as authentic a manner as I would like), but I think I got away with it.

The game launches in Early Access on 1 October so there’s a little more to do yet but it’s an exciting time – I hope you enjoy the game and I hope that the soundtrack provides a fitting accompaniment to the wacky world of the Disposable Heroes.

You can find David Burrows on Twitter @davidfburrows

Want to know more about Disposable Heroes? Follow us on Twitter and like us on Facebook to keep up with the latest news!

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