Category Archives: PC Game

The sound of Disposable Heroes

DFB_blgGuest blog: composer David F Burrows on writing the music for Disposable Heroes

This is an updated version of a post that originally appeared on this blog on 22 September 2015 – you can now listen to and purchase the full Disposable Heroes soundtrack at davidfburrows.bandcamp.com – or get the album free when you buy the game on Steam!

Each time Evilized Games’ Ben Aprigliano unveils his latest idea it always quickly develops into an exhilarating rollercoaster ride of creativity and comedy. The pace at which it builds is truly impressive, and it always grows and develops beyond recognition in even just the comparatively short time I get to work on the project.

An ever-present feature of Evilized productions is a penchant for pitting tragic characters against seemingly insurmountable circumstances; trapping hapless protagonists in some grossly diabolic environment with a series of either deadly foes or devilish machines – frequently both – to avoid and evade.

In Disposable Heroes you have the same set of ingredients but – in my personal opinion – this is the man’s finest work to date. It’s got everything you would expect from an Evilized Games title; it’s powerful, it’s high-octane, stylish, bold and confident yet wonky and bizarre, full of charm and imagination and – of course – laced with cheeky, irreverent humour.

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I always enjoy playing the games Ben makes – even in their early forms – but in the case of Disposable Heroes I was absolutely, completely, utterly hooked, and indeed remain so to this day. With its addictive gameplay and delightful characters in a charming, stick-man cartoon world, I think this one has the potential to be very popular.

So, eulogy over, how do we tend to get going from the perspective of the music? After the initial discussions about a project, my first (ideal) step in working with any developer is always to play through the game, to immerse myself in the world they have created, to get the feel for what’s going on. That’s not always possible of course but in this instance it certainly helped to align the aural experience with the on-screen action.

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The characters in a game really help set the scene from a music perspective, and the characters in Disposable Heroes – the good guys and the bad guys – are fabulous. Of course, these guys think they’re the greatest however ambition in this case sadly falls far short of ability, and the whole ‘village idiot’ thing really helped in deciding on the style and tone of the music. It had to be essentially serious and dramatic (‘playing it straight’, if you will) in order to convey a sense of an epic adventure, but also it could never take itself too seriously and in fact, for me, at any rate, the ‘serious’ bits help to make the inherent self-deprecation all the more effective.

Whether it’s the Orc, who is perpetually desperate to help but ultimately utterly useless; The Gladiator, who wants everyone to think he is both mighty and courageous, whereas in fact his bombastic bravado conceals a crippling cowardice that will result in him always putting himself behind his comrades when there’s a battle on; The Wizard, who expends far too much time and energy berating the others for their lack of knowledge of scientific formulae, or the Princess who believes herself to be above being seen with any of the rest of them, their ‘perception of self’ for me doesn’t quite reflect reality, and it was this kind of fantastical feeling I wanted to convey with the main theme and interludes.

Mine 1280When trying to find the sound for Heroes it was clear from an early stage that we were looking at something along the lines of ‘Robin Hood – Prince of Thieves’, only drawn in Crayola. That’s why you’ve got this pantomime, mock heroic approach. It’s got to be larger than life but also a little but wayward and silly, and the theme tune is a good example of what I was trying to achieve.

It is certainly fair to say that the characters and the environment have helped – even encouraged – the music to be rumbunctious yet awkward, full of drama but laced with melodrama, bold yet relentlessly sticky-outy.

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To my mind it represents the swashbuckling nature in which the Heroes throw themselves senselessly into the diabolic challenges that confront them.

From the opening market scene to the castle and beyond, I was happy with how it was all beginning to take shape, content with how the theme music partnered with the on-screen action.

Indeed, the theme music seemed to work so well with the adventure that I thought the job was mostly done however as the game grew beyond all initial scope, with more levels and concepts added, including a series of mini-games, it became clear that the list of tracks would need to increase significantly too, to keep things fresh and suitably entertaining. What was originally set to be a fairly straightforward three or four track job has since developed into what is now a 12 tune soundtrack running to almost 20 minutes.

Aside from that of course, frequently in games, a shift in the music – even if only at a subconscious level – signifies the extent of progress in the game, so the soundtrack needs to be as deep and layered as the game itself.

In addition to helping out with sound FX (an intriguing list ranging from ogre moans, rat squeaks and mobility scooters to horse whinnies, pig grunts and fart noises) working with Ben on the voice parts was pretty fun too, from writing the dialogue to finding the right actors. What it does mean is that we’ve now got a whole load of things in there that are designed to add to the characters’ personalities, the overall humour of the game and particularly the 2 player experience. You can read more about the process of doing the voice parts here.

Minigames

A wonderful feature of Disposable Heroes is the minigames that you find, a break from the top-down style of the core levels, each of which pits you against new challenges; from the collapsing castle to a trebuchet assault.

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I certainly was of the opinion that the minigames should have their own themes, so that’s what they’ve got, and they were a lot of fun to make. There’s one to match each of the five minigames that you encounter amidst the 70 or so main levels.

From the tentative, awkward steps of ‘Eine Kleine Knight Music‘ which accompanies the part where a section of the castle is collapsing, to time travel to Planet Earth in the year 1995, from the falling tune right through to the drama of the trebuchet level towards the end, I’ve aimed to reflect the identity of each mini level in musical form.

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This is where knowing the game inside out (and, wherever possible, the workings of the mind of its creator) helps in knowing how far you can push things. For example, some might have opted to pay homage to medieval themes but having made the buccaneering Disposable Heroes theme, I was keen to play around with some musical styles – the level where you travel to 1995 was a no-brainer (a bit like the Heroes themselves you could say…) and gave me an opportunity to revisit the music of my ‘youth’, but for some reason the first time I ever saw the minecart chase I knew it had to have a hillbilly bluegrass tune. That was quite a challenge to make, given that I neither own nor play the banjo (it’s one of those instruments that digital audio never seems quite to be able to replicate in as authentic a manner as I would like), but I think I got away with it.

After six months in development in Early Access, the game now has its full launch on 23 March 2016 so it’s an exciting time – I hope you enjoy the game and I hope that the soundtrack provides a fitting accompaniment to the wacky world of the Disposable Heroes. As you may have seen, the game has been selected to appear in the Leftfield Collection lineup at this year’s EGX Rezzed, so I am hoping to trot on into town with Ben and some of the team to meet gamers at the expo in April.

You can listen to and purchase the full soundtrack at davidfburrows.bandcamp.com. I believe Ben is making the full soundtrack available for free as DLC to everyone who buys the game, so if you’re planning on getting hold of a copy, go via the Steam store for this extra Brucey bonus.

You can find David Burrows on Twitter @davidfburrows

Want to know more about Disposable Heroes? Follow us on Twitter and like us on Facebook to keep up with the latest news!

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Disposable Heroes Launch Day – what’s going on?

It’s launch day for the full and final version of Disposable Heroes – the madcap hack & slash medieval cartoon caper from Evilized Games.

After six months’ live development in Steam Early Access and dress rehearsals aplenty for the Orc, the Princess, the Gladiator and the Wizard, it’s time for the curtain to go up and the show to begin!

What’s going on today?

The Launch 

The full & final version of Disposable Heroes will be available to download from Steam from Wednesday 23 March.

DOWNLOAD DISPOSABLE HEROES FROM STEAM TODAY! 

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Win yourself a copy of Disposable Heroes with The Gaming Ground

Visit our friends The Gaming Ground at thegg.net during the day to find out how you can snaffle yourself one of ten Disposable Heroes Steam keys that are just waiting to be won!

Stick with us, kiddo…

We’ll be giving out keys on our Twitter account throughout the day – follow us and stay tuned to find out how you could win a free copy of the full game!

A bit of Twitching

Join Blue Luna of the Power Planeeters for a special Disposable Heroes Twitch session. Find her at twitter.com/deadsydoll and get twitching at twitch.tv/DeadsyDoll. She will also be giving out Disposable Heroes Steam keys so make sure you join her for the stream.

…and then later…

Are you in the Netherlands this weekend (26 – 27 March)? Join us at Dutch Comic Con in Utrecht to play Disposable Heroes on our superb arcade machine, like this dude…

Read more: Disposable Heroes at Dutch Comic Con

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Come & play Disposable Heroes on our retro arcade machine!

Who’s going to EGX: Rezzed? We are, as part of the SEGA-sponsored Leftfield Collection that serves to showcase some of the finest and most intriguing indie games currently out there. And boy, is Disposable Heroes ‘out there’, in every sense… If you’re headed to Tobacco Dock in London from April 7 to 9 please drop by, say hello, and test your warrior skills!

Read more: Disposable Heroes at EGX 

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All Systems Go!

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It’s here..! The day I’ve been working towards since the spring of 2014! My hack & slash medieval cartoon caper Disposable Heroes is launched today, Wednesday, 23 March.

It’s packed full of orcs, wizards, ogres, lizards, witches, bitches, weapons, spells, machines, explosions, lotions and potions. There are zombies, rats, mini-pigs, stick-wielding cave-women, leeches, skeletons, diapers, daggers, a demonic tank and the mother-in-law. There’s fricking laser-beams, spears, ray-guns, machine-guns, clubs, torches, orbs, swords and the Holy Cross. There’s also a sinister clown, a fast magical horse, a unicorn and motorised mobility scooters. And that’s not even nearly all of it!

You can get the game on Steam here and there’s loads of DLC to be had too… everyone who buys the game has access to artwork and the full Disposable Heroes soundtrack!

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DOWNLOAD DISPOSABLE HEROES FROM STEAM TODAY! 

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Today’s launch is followed by an appearance at Dutch Comic Con in Utrecht, Netherlands this coming weekend.

We’ve also been selected to appear as part of the SEGA Leftfield Collection at EGX Rezzed 2016 in London from April 7 to 9 – one of only around 20 from a list of 300 indie games to appear in this esteemed presentation. I couldn’t be more delighted at this. If you’re coming to EGX please do drop by and say hello, and come play the game for yourself.

I would like to extend my personal gratitude to everyone who has supported me and given feedback that has helped me to grow and develop the game; my family, my friends, gamedev colleagues, social media fans and followers the world over – everyone who has taken the time to check out the game I have made. You are all completely amazing.

Ben

 

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Disposable Heroes full launch!

Hey all! I am delighted to be able to announce that after six months in Early Access since the primary release in October, and having worked over that time with feedback from the Steam gaming community to enhance and complete the game, my hack & slash medieval cartoon caper Disposable Heroes will have its full launch on Wednesday, 23 March.

This will be followed by a very special showcase appearance – as I posted last month, we’ve been selected to appear as part of the SEGA Leftfield Collection at EGX Rezzed 2016 in London from April 7 to 9. Having been selected as one of only around 20 from a list of 300 indie games, I couldn’t be more delighted at this.

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With a nod to absurd adventures such as Monty Python & The Holy Grail and The Mighty Boosh, Disposable Heroes now has 40 more enemies, 50 additional levels, more weapons, spells, lotions and potions, leading people to describe it as ‘The Binding of Isaac’ meets ‘South Park’ – comparisons which I am understandably delighted that have been drawn.

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This was the first time I have released a game in Early Access, and it was something I wanted to do in order to work with the gaming community to enhance the structure, content and playability of ideas that were pouring from my head at quite a rate.

I always wanted it to be something different from the usual fare so working with gamers to get their input was particularly important to me. Six months on from entering Early Access and 18 months on from the initial ideas phase for this game, I’m really proud of what we’ve produced and hope that gamers around the world continue to enjoy this crazy caper.

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The game now has over 150 levels for players to navigate, I wrote a little about what’s been included in a previous post. I had quite a lot of people comment on how difficult the game was and I was forced to concede that much to an extent; the very nature of the game is that it’s so continually ludicrous with all manner of weird devilish things trying to slice and dice you or lop off your head or fill you full of arrows, or massive bosses almost too big for the screen trying to flatten you. So to this end I included additional power-ups throughout the arena, from energy-boosting cupcakes to bags of fries and chocolate bars, all of which help players during the crazy combat.

mugged_offLooking back on the home straight period, with all of the wackiness flying around I guess the principal challenge – aside from bug splatting and checking that controls worked properly – was to package up all of the wackiness into some semblance of structure, so that the journey through the game feels tight, tidy, coherent and balanced. This entailed everything from tightening up the level and screen progression, tweaking gameplay aspects like damage and health, and producing instruction screens to let people know what the potions and spells did, which weapons to use and suchlike. Hopefully I have managed to achieve that, but take a look and see what you think.

There’s also a whole bunch of extra stuff from additional DLC to voiceovers, new soundtrack segments and animations to guide you through the story – and through your quest.

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You will be able to download the full and final version of Disposable Heroes from Steam from Wednesday 23 March 2016, and obviously you can keep up with all the latest developments either here on the Disposable Heroes blog site or over on Twitter.

Thank you so much to everyone who has downloaded and supported the game and particularly to those who have provided the invaluable feedback, which has made the final game possible. Particular thanks must go to everyone who has taken the time to play the game and make videos, all of which help to spread the word – you can see these LPs here.

Garden 1280The game has been on show at the Clickteam booth at GDC in San Francisco this week (they’re the people who make the software which I used to make the game); we are exhibiting at Dutch Comic Con in my home city of Utrecht at the end of March and of course at the beginning of April the Evilized team are travelling to London to see what gamers at EGX make of Disposable Heroes. Truly exciting times – thank you again for all your support, I really, really appreciate it.

Until next time then, go forth and be Disposable!

 

Ben

 

P.S. Are you a press type? You can find Disposable Heroes press resources here.

 

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Join us at Dutch Comic Con 2016

Following the news that our madcap medieval cartoon caper Disposable Heroes was selected as one of 20 games out of 300 shortlisted to appear in the EGX Rezzed Leftfield Showcase in London next month, we’re delighted to be back with another exhibition announcement – we’ll be taking the game to Dutch fans once again at this year’s Dutch Comic Con in our home city of Utrecht on the weekend of 26 and 27 March.

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Disposable Heroes fans playing the game at First Look, Jaarbeurs, last year

Comic Con started with comic books and science fiction / fantasy related film, television and popular art, but these days the event covers genres ranging from horror, animation, anime, manga, toys, trading cards, fantasy novels and of course video games.

Come along to the Disposable Heroes stand to play your way through as many of the 150 wacky levels as you can!

Last year’s event was completely crazy and Dutch Comic Con 2016 promises to be an unforgettable experience for everyone. The Evilized Games team looks forward to seeing you at Jaarbeurs in Utrecht at the end of the month – and challenging you to test your warrior skills in the Disposable Heroes arena!

Visit dutchcomiccon.nl for further information and details of how to get tickets.

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